Real-time generation of set seeds (TEST)
[THIS IS A TEST VERSION FOR A NEW FEATURE, MAY BE UNSTABLE, PLAY 0.1C FOR STABLE 0.1D FOR TESTING]
This is a test version for real-time generation (FIXED SEED, random for each install tho). The seed for each sector is saved, when a sector needs to be generated the saved seed is used to generate the loaded content. Hopefully this doesn't slow the game down too much, this will reduce the generation time on startup.
World wrapping has been turned off for this update (lets you walk off one side of the map and back on the other). Any currently generated maps will need to be manually removed from %appdata%/love/ (remove the Ante'thyr folder) to experience the real time generation. Otherwise the game will use the previously generated terrain.
This update should hopefully allow for the addition of new biomes to the world without having to re-create it every time. Eventually this technique will be expanded to provide larger game worlds.
Hope to add a few more land features and region tools before adding life to the world, hopefully the next update will arrive sooner this time. For now, have fun :)
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Ante'thyr
A virtual ecosystem for you to explore! (WIP)
Status | In development |
Author | 5 Pyr |
Genre | Adventure, Simulation |
Tags | Casual, First-Person, Open World |
More posts
- Long YearOct 15, 2021
- The Goodest PerformanceOct 15, 2020
- Textured EverythingAug 19, 2020
- Good ProgressJun 23, 2020
- Better (+ linux)May 25, 2020
- Too longMay 03, 2020
- 0.2Mar 08, 2020
- A whole month!Jan 23, 2020
- LifeDec 22, 2019
- Really Really BIG MapsNov 15, 2019
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