Ante'thyr
A downloadable game for Windows and Linux
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Ante'thyr
Ante'thyr is a virtual ecosystem that is slowly gaining content over time. You are an Ante'thyr in an inside-out planet, full of plants, wildlife(Not much yet) and people. This experience takes place in a large generated open world, plenty to explore :)
At the moment the playable world is generated using a fixed seed which is changed with each version. The people in the world don't do much at the moment, more functionality will come in a future update, this is a work in progress. (development discord)
Huge thanks to Kayupla for the music!
WASD: Move (Point and click in enclosed areas)
F: Interact
F11: Full
ESC: Menu
Status | In development |
Platforms | Windows, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | 5 Pyr |
Genre | Adventure, Simulation |
Made with | Aseprite, LÖVE, Blender |
Tags | Casual, First-Person, Open World |
Average session | A few seconds |
Inputs | Keyboard, Mouse |
Download
Download NowName your own price
Click download now to get access to the following files:
Ante'thyr 0.4a win64 57 MB
Ante'thyr 0.4a win32 56 MB
Ante'thyr 0.4a Linux 57 MB
Development log
- Long YearOct 15, 2021
- The Goodest PerformanceOct 15, 2020
- Textured EverythingAug 19, 2020
- Good ProgressJun 23, 2020
- Better (+ linux)May 25, 2020
- Too longMay 03, 2020
- 0.2Mar 08, 2020
- A whole month!Jan 23, 2020
Comments
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Hello, I've just finished the version 0.3.
I have to say it's a very fascinating universe, the glyphs are beautiful and the music fit very good with everything! But I have a few GD advices you could use for futur version:
-The most important point is: you shouldn't share you game before
1 Doing a correct proto of the "3C".
2 Explaining somewhere the controls.
Because losing a few time searching for the corrects inputs to interact, how the HUD (which has already a lot of elements) work etc.. is very frustrating for new players and you could use a lot of people that could be interested to your game.
-The music shouldn't stop when you're underwater (it makes the exploration very boring) but you should just add an "underwater" effect.
-The front of the boats shouldn't take that much place on the screen:
Voil@, take heart for the rest and good job for what you've already done!
P.S: I wonder what are those stones for:
Thank you for your kind words, i'll definitely look into improving the areas you've mentioned for the next update. If you'd like i can add you to the testing group in my discord so that you can test an early build of next version, see what you think of it: https://discord.gg/nqR2Va2 Again thank your for your interest in Ante'thyr C: